![tale of 2 wastelands more carry tale of 2 wastelands more carry](https://i.ytimg.com/vi/BHXIEGtP2Hw/maxresdefault.jpg)
Tarnum has pushed the Wizard-Kings all the way back to the ocean. Tarnum and all of his skills, spells, and experience will transfer to the next scenario.Įither 3 Thunderbirds or 1 Ancient Behemoth All Heroes are limited to level 25 and the two strongest will follow Tarnum to the next level.Īfter losing most of his horde to a Wizard's trap, Tarnum searches for allies in a valley where Jarg's descendant settled long ago. His only chance is to capture the northern border town and escape. Tarnum battled his way through the Wallpeaks, but soon realizes he's entered a trap. Purple (player), Blue and Green (enemies) The really crucial ones imo are Underground Hideout, XFO, New Vegas Bounties 1&2, Follower Home Marker, Invisible Wall Remover, Fellout (to make nights darker) and Electro. All Heroes are limited to level 21, and the two strongest Heroes will follow Tarnum to the next map. Tarnum must somehow battle his way through this heavily-fortified region, defeating all the Castles before he can continue onward. Two Heroes will follow Tarnum to the next map.Įither 15 Orc Chieftains or +1 Spell Power To strengthen his armies, Tarnum must conquer his neighbors in the Mudlands, taking advantage of a civil war between the Lizardmen and Gnolls to name himself their new king. Purple (player), Red, Blue and Orange (enemies) Tarnum and all other Heroes are limited to level 15, and Tarnum's two strongest Heroes will carry over to the next map. The evil Wizard, Kurl, has captured the last four bards and threatens to execute them in three months unless King Tarnum disbands all his forces and surrenders. All Heroes are limited to 11th level, and Tarnum's strongest Captain will accompany him to the next level.Įither +1 Attack Skill or +1 Defense Skill INHALE I always thought the Enclave were rather lackluster in the original Fallout 3 (or in this case Tale of Two Wastelands) they were just your 2-D bad guys who all looked the same, and for some reason didn't really seem to communicate with each other. The Wizard-Kings have declared Tarnum a criminal and three Towers are raising forces to capture him. Everyone is limited to level 6, and Tarnum's strongest Captain will follow him to the next map.
![tale of 2 wastelands more carry tale of 2 wastelands more carry](https://static.wikia.nocookie.net/fallout/images/9/9a/Liberty_Prime_ffd.jpg)
Tarnum must defeat the present Lord of the Clans, Rabak, so he can name himself King of the Barbarians. Quest/Objective Maps NameĮither 15 Hobgoblins or Basic Leadership. And the wheel still says it's only at 165/165 Lbs.Before Tarnum became the Immortal Hero, he was a Barbarian who threw off the shackles of his Wizard masters and returned his people to their former greatness. He is now carrying more than he was before we traded, despite being "unable to carry anymore." If he's "over-encumbered," I need to take something heavy from him, before giving him more things, and then returning the heavy item to him. However, I can't get him to carry it by just giving him things normally. He's carrying roughly that for me right now. Unless there was a nerf to him in TTW that I forgot to read, he's a bit weaker than before. The Fallout 3 Wiki (And I know this isn't Fallout 3 technically, so this wiki is hit or miss for accuracy, but) says Fawkes can carry 229 Lbs of gear. New Vegas mechanics like companion wheel, companion. In case you meet an enemy with 10 armor (very rare), the damage is as follows: Sniper rifle stays at 280 (10 armor penetration) Assault rifle loses 30 of the damage (7 armor penetration) resulting in 240 - 315. It upgrades Fallout 3s mechanics to those of FNV without compromising the feel and balance of the original. The assault rifle thus does between 20 - 60 more damage than sniper rifle per round.
![tale of 2 wastelands more carry tale of 2 wastelands more carry](https://i.ytimg.com/vi/tZF2xcXPCRY/maxresdefault.jpg)
According to the companion wheel, it's only 165 Lbs. Tale of Two Wastelands is a total conversion project that seamlessly merges Fallout 3 and its DLC into Fallout: New Vegas, allowing both games to be played in a single playthrough. They took him in when he was found abandoned in the wastelands when he was very young.
![tale of 2 wastelands more carry tale of 2 wastelands more carry](https://i.ytimg.com/vi/ZXT6j6dhbZk/maxresdefault.jpg)
Since he lost his memories he only knows what he has been told. Mostly, I just wanted to make a report of this, in case it really is a TTW thing.įawkes' carry weight is. Aerrow now known as Sparrow is now living his life on Cyclonia being trained by Dark Ace. I'm aware this screws up any chance of really knowing what's going on. The World of the Salt Marsh is a wide-ranging exploration of the southeastern coastits natural history, its people and their way of life, and the historic and ongoing threats to its ecological survival. To preface, I just want to say I'm using several other mods.